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Darkest dungeon the shieldbreaker reviews12/13/2023 You drink blood and get stronger! I haven’t beaten the DLC area – the Courtyard – yet since it is a huge dungeon that is made to be explored over and over again as opposed to the randomly generated rooms of the main game’s dungeons. Sure, you now have a higher chance of becoming a vampire, but being a vampire is pretty cool. The hell bugs from the DLC eventually start invading the other non-DLC areas of Darkest Dungeon giving an added layer of variety to each run. It is just another place to explore and learn more about your weird, creepy uncle or grandad or maybe even great grandad. But, the entire game of Darkest Dungeon is one pain in the ass so the vampires don’t feel so bad. The DLC adds vampires, which is both cool and a huge pain in the ass. After many hours you learn to fear monsters who cause large amounts of stress damage over those that hit hard. Sure, the spooky black numbers are obviously bad when you first start getting them in the dungeons but as you continue room to room your own personal stress increases because your units stress is not lowering. It is a great system that takes some time to balance. Of course the wounds gained the deeper you descend into the Darkest Dungeon are not just skin deep, oh no, all of your adventurers suffer stress from the eldritch horrors they face which could cause them to break and panic during battle, or if you are extremely lucky, dig deep into a well of strength they didn’t know they had. Maybe this time you brought back an especially powerful piece of equipment and your dudes chances of survival are just that much better. Then, you go back in and start the process over again. Anyway, you go on various delving missions, come out with loot and, hopefully, stronger adventurers, then you use said loot to upgrade your town or heal any negative affects your adventurers may have received.
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